Then I would get the 4GB launcher and see what happens launching it that way. 4: If you aren't too confident on manually moving around files, Nexus has it's own mod manager, very creatively called Nexus Mod Manager. ini files prevenets archive invalidation, which is required for texture mods). 2: New Vegas Script Extender is needed for pretty much every mod, so it should be the first thing you get. ini files are all NOT read-only, by right-clicking them and changing it in Properties (my understanding is that having read-only. Or, for NMM, select the 'Launch' drop-down entry, then click the 'Launch Custom Fallout: New Vegas' entry. Next, for FOMM, click the 'File' menu bar item, then select its 'Launch Game' drop-down entry, then click the 'Launch Custom Fallout: New Vegas' entry. I have no first-hand experience, as I immediately started using the 4GB launcher once I started using texture mods, as you'll otherwise run out of memory. c:program files (x86)steamsteamappscommonfallout new vegasfnv4gb.exe. ini file to revert to read-only and thus disallowing your mod manager editing them? that could be, do you have an idea how i could change that? People have reported the launcher overwrites. Is it possible that you're talking about texture mods and that you're not doing Archive Invalidation? Is it possible that the launcher is causing your. Gaffney:Me personally, I have the previous version of the 4GB launcher with NVSE, and it bypasses the launcher, and I have never had any problems.
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